War Machines
Worked:
2021 - 2023
Tools:
Unity, Figma, Photoshop
I worked on War Machines, contributing UI design across multiple game features, including the Event System, Battle Pass, Crew (a character-based gacha feature), the in-game HUD, and multiple seasonal events.
My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for handoff to game engineers. I helped support the overall UI style, and maintain UX/UI guidelines across the project.










War Machines
Worked:
2021 - 2023
Tools:
Unity, Figma, Photoshop
I worked on War Machines, contributing UI design across multiple game features, including the Event System, Battle Pass, Crew (a character-based gacha feature), the in-game HUD, and multiple seasonal events.
My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for handoff to game engineers. I helped support the overall UI style, and maintain UX/UI guidelines across the project.











Giovanni Chequi
Tech UI Designer
@Dead by Daylight
Working with UI Design since 2019 and building games for the past 5+ years
War Machines
Worked:
2021 - 2023
Tools:
Unity, Figma, Photoshop
I worked on War Machines, contributing UI design across multiple game features, including the Event System, Battle Pass, Crew (a character-based gacha feature), the in-game HUD, and multiple seasonal events.
My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for handoff to game engineers. I helped support the overall UI style, and maintain UX/UI guidelines across the project.











