War Machines

Released:

Worked:

Oct 7, 2025

2021 - 2023

Tools:

Unity, Figma, Photoshop

I worked on War Machines, contributing UI design across multiple game features, including the Event System, Battle Pass, Crew (a character-based gacha feature), the in-game HUD, and multiple seasonal events.

My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for handoff to game engineers. I helped support the overall UI style, and maintain UX/UI guidelines across the project.

War Machines

Released:

Oct 7, 2025

Tools:

Unity, Figma, Photoshop

I worked on War Machines, contributing UI design across multiple game features, including the Event System, Battle Pass, Crew (a character-based gacha feature), the in-game HUD, and multiple seasonal events.

My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for handoff to game engineers. I helped support the overall UI style, and maintain UX/UI guidelines across the project.

War Machines

Released:

Oct 7, 2025

Tools:

Unity, Figma, Photoshop

I worked on War Machines, contributing UI design across multiple game features, including the Event System, Battle Pass, Crew (a character-based gacha feature), the in-game HUD, and multiple seasonal events.

My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for handoff to game engineers. I helped support the overall UI style, and maintain UX/UI guidelines across the project.