About
Ever since I was a teenager growing up in a small town in the countryside of São Paulo, I’ve been curious about how games were made. Gaming was one of my favorite hobbies, and the visual side of it always caught my attention first. Wanting to create something like the games I loved sparked something in me, even though the technical side felt completely out of reach at the time. But I kept chasing it, and here I am today, working with games. :D
My career actually started in graphic design, where I built a solid foundation in visual design. Little by little I moved toward tech, specializing in UI Design, and had the chance to work on products for Colgate, Google, and different design systems.
In 2021, I finally decided to enter the industry I had always dreamed of. As a UI Designer at Wildlife Studios, the biggest game company in Latin America, I worked on two games: War Machines and Sky Warriors.
Today, I’m at Behaviour Interactive working on Dead by Daylight, where I’ve had the opportunity to specialize in Tech UI, acting as a bridge between designers and programmers across Chapters and Events for The Walking Dead, Five Nights at Freddy’s, Tokyo Ghoul, Castlevania, Tomb Raider, and many more.
Skills
Tech Stack
Press & Web
Experience
Behaviour Interactive
Montreal, QC, Canada
Technical UI Designer
May 2025 - Present
• UMG Integration in UE5: Creation and implementation of UMG widgets based on UI mockups, including Blueprint logic and animation triggers • UI Shaders & VFX: Creation of materials/shaders, and visual effects for menus, HUDs, and UI elements, using Timeline and Tween animations, textures, Niagara systems. • Optimization & Performance: Profiling and optimizing UI elements (materials, textures, Blueprints) to ensure performance across platforms • UI Tech Support: Collaborate closely with UI Designers and Developers to troubleshoot UI implementation issues and integrate assets efficiently • Documentation & Knowledge Sharing: Maintain documentation for shaders, materials, and UI integration best practices; share knowledge with team
UI Designer
Dec 2023 - Jun 2025 · 1 yr 7 mos
• UI Design for features and in-game events • Development of Shaders, Textures, and Motion Graphics for UI components • UMG Integration in Unreal Engine 5: creation of UMG widgets for components and new features • Design of UI Icons for Dead by Daylight chapters (Castlevania, Tomb Raider, Dungeons & Dragons) and in-game events

Game Credits
Wildlife Studios
São Paulo, Brazil
UI Designer
2 yrs
• UI Design for mobile games such as Sky Warriors and War Machines • Creating User flows, UX Wireframes, mockups, and prototyping • Handoff UI Designs for Game Engineers • Creating UI Visual directions • Supporting and creating the overall visual style, UI and UX guidelines • Collaborating with game designers, producers, developers, motion designers and social media managers
B8one
São Paulo, Brazil
UI Designer
Jan 2021 - Jun 2021 · 6 mos
• Creating UI Visual directions • UI Deisgn for websites, e-commerces, dashboards and mobile apps • Create and maintain Style Guides and Design Systems • Creating User flows, UX Wireframes, mockups, and prototyping
Insany Design
São Paulo, Brazil
UI Designer
Aug 2020 - Nov 2020 · 4 mos
• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites, e-commerces, dashboards and mobile apps
Digitess
São Paulo, Brazil
UI Designer
Dec 2019 to Jun 2020 · 7 mos
• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites • Developing websites with HTML, CSS, and Javascript

Giovanni Chequi
Tech UI Designer
@Dead by Daylight
Working with UI Design since 2019
and building games for the past 4+ years
About
Ever since I was a teenager growing up in a small town in the countryside of São Paulo, I’ve been curious about how games were made. Gaming was one of my favorite hobbies, and the visual side of it always caught my attention first. Wanting to create something like the games I loved sparked something in me, even though the technical side felt completely out of reach at the time. But I kept chasing it, and here I am today, working with games. :D
My career actually started in graphic design, where I built a solid foundation in visual design. Little by little I moved toward tech, specializing in UI Design, and had the chance to work on products for Colgate, Google, and different design systems.
In 2021, I finally decided to enter the industry I had always dreamed of. As a UI Designer at Wildlife Studios, the biggest game company in Latin America, I worked on two games: War Machines and Sky Warriors.
Today, I’m at Behaviour Interactive working on Dead by Daylight, where I’ve had the opportunity to specialize in Tech UI, acting as a bridge between designers and programmers across Chapters and Events for The Walking Dead, Five Nights at Freddy’s, Tokyo Ghoul, Castlevania, Tomb Raider, and many more.
Skills
Tech Stack
Press & Web
Experience
Behaviour Interactive
Montreal, QC, Canada
Technical UI Designer
May 2025 - Present
• UMG Integration in UE5: Creation and implementation of UMG widgets based on UI mockups, including Blueprint logic and animation triggers • UI Shaders & VFX: Creation of materials/shaders, and visual effects for menus, HUDs, and UI elements, using Timeline and Tween animations, textures, Niagara systems. • Optimization & Performance: Profiling and optimizing UI elements (materials, textures, Blueprints) to ensure performance across platforms • UI Tech Support: Collaborate closely with UI Designers and Developers to troubleshoot UI implementation issues and integrate assets efficiently • Documentation & Knowledge Sharing: Maintain documentation for shaders, materials, and UI integration best practices; share knowledge with team
UI Designer
Dec 2023 - Jun 2025 · 1 yr 7 mos
• UI Design for features and in-game events • Development of Shaders, Textures, and Motion Graphics for UI components • UMG Integration in Unreal Engine 5: creation of UMG widgets for components and new features • Design of UI Icons for Dead by Daylight chapters (Castlevania, Tomb Raider, Dungeons & Dragons) and in-game events

Game Credits
Wildlife Studios
São Paulo, Brazil
UI Designer
2 yrs
• UI Design for mobile games such as Sky Warriors and War Machines • Creating User flows, UX Wireframes, mockups, and prototyping • Handoff UI Designs for Game Engineers • Creating UI Visual directions • Supporting and creating the overall visual style, UI and UX guidelines • Collaborating with game designers, producers, developers, motion designers and social media managers
B8one
São Paulo, Brazil
UI Designer
Jan 2021 - Jun 2021 · 6 mos
• Creating UI Visual directions • UI Deisgn for websites, e-commerces, dashboards and mobile apps • Create and maintain Style Guides and Design Systems • Creating User flows, UX Wireframes, mockups, and prototyping
Insany Design
São Paulo, Brazil
UI Designer
Aug 2020 - Nov 2020 · 4 mos
• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites, e-commerces, dashboards and mobile apps
Digitess
São Paulo, Brazil
UI Designer
Dec 2019 to Jun 2020 · 7 mos
• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites • Developing websites with HTML, CSS, and Javascript
About
Ever since I was a teenager growing up in a small town in the countryside of São Paulo, I’ve been curious about how games were made. Gaming was one of my favorite hobbies, and the visual side of it always caught my attention first. Wanting to create something like the games I loved sparked something in me, even though the technical side felt completely out of reach at the time. But I kept chasing it, and here I am today, working with games. :D
My career actually started in graphic design, where I built a solid foundation in visual design. Little by little I moved toward tech, specializing in UI Design, and had the chance to work on products for Colgate, Google, and different design systems.
In 2021, I finally decided to enter the industry I had always dreamed of. As a UI Designer at Wildlife Studios, the biggest game company in Latin America, I worked on two games: War Machines and Sky Warriors.
Today, I’m at Behaviour Interactive working on Dead by Daylight, where I’ve had the opportunity to specialize in Tech UI, acting as a bridge between designers and programmers across Chapters and Events for The Walking Dead, Five Nights at Freddy’s, Tokyo Ghoul, Castlevania, Tomb Raider, and many more.
Skills
Tech Stack
Press & Web
Experience
Behaviour Interactive
Montreal, QC, Canada
Technical UI Designer
May 2025 - Present
• UMG Integration in UE5: Creation and implementation of UMG widgets based on UI mockups, including Blueprint logic and animation triggers • UI Shaders & VFX: Creation of materials/shaders, and visual effects for menus, HUDs, and UI elements, using Timeline and Tween animations, textures, Niagara systems. • Optimization & Performance: Profiling and optimizing UI elements (materials, textures, Blueprints) to ensure performance across platforms • UI Tech Support: Collaborate closely with UI Designers and Developers to troubleshoot UI implementation issues and integrate assets efficiently • Documentation & Knowledge Sharing: Maintain documentation for shaders, materials, and UI integration best practices; share knowledge with team
UI Designer
Dec 2023 - Jun 2025 · 1 yr 7 mos
• UI Design for features and in-game events • Development of Shaders, Textures, and Motion Graphics for UI components • UMG Integration in Unreal Engine 5: creation of UMG widgets for components and new features • Design of UI Icons for Dead by Daylight chapters (Castlevania, Tomb Raider, Dungeons & Dragons) and in-game events

Game Credits
Wildlife Studios
São Paulo, Brazil
UI Designer
2 yrs
• UI Design for mobile games such as Sky Warriors and War Machines • Creating User flows, UX Wireframes, mockups, and prototyping • Handoff UI Designs for Game Engineers • Creating UI Visual directions • Supporting and creating the overall visual style, UI and UX guidelines • Collaborating with game designers, producers, developers, motion designers and social media managers
B8one
São Paulo, Brazil
UI Designer
Jan 2021 - Jun 2021 · 6 mos
• Creating UI Visual directions • UI Deisgn for websites, e-commerces, dashboards and mobile apps • Create and maintain Style Guides and Design Systems • Creating User flows, UX Wireframes, mockups, and prototyping
Insany Design
São Paulo, Brazil
UI Designer
Aug 2020 - Nov 2020 · 4 mos
• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites, e-commerces, dashboards and mobile apps
Digitess
São Paulo, Brazil
UI Designer
Dec 2019 to Jun 2020 · 7 mos
• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites • Developing websites with HTML, CSS, and Javascript

