About

Ever since I was a teenager growing up in a small town in the countryside of São Paulo, I’ve been curious about how games were made. Games were always one of my favorite hobbies, and I wanted to create something like the games I loved, even though the technical side felt completely out of reach at the time.

My career started in graphic design, where I built a strong foundation in visual design, branding, digital products, and design systems. Over time, I moved closer to tech and specialized in UI Design, working on projects for companies such as Colgate and Google.

In 2021, I joined the game industry as a UI Designer at Wildlife Studios, contributing to mobile titles such as War Machines and Sky Warriors through UI design, prototyping, visual direction, user flows, and developer handoff.

Today, I’m a Technical UI Designer at Behaviour Interactive, working on Dead by Daylight. I specialize in bridging the gap between design and implementation, creating game UI using Unreal Engine 5, UMG, Blueprint, Shaders, Materials, Niagara, and Timeline animations.

My work focuses on building UI widgets, crafting visual effects for menus and HUD elements, optimizing assets across platforms, and supporting UI Designers and Developers throughout implementation. I’ve contributed to Chapters and Events for The Walking Dead, Five Nights at Freddy’s, Tokyo Ghoul, Castlevania, Tomb Raider, and many more.

Experience

Logo Behaviour Interactive

Behaviour Interactive

Montreal, QC, Canada

Technical UI Designer

May 2025 - Present

• UMG Integration in UE5: Creation and implementation of UMG widgets based on UI mockups, including Blueprint logic and animation triggers • UI Shaders & VFX: Creation of materials/shaders, and visual effects for menus, HUDs, and UI elements, using Timeline and Tween animations, textures, Niagara systems. • Optimization & Performance: Profiling and optimizing UI elements (materials, textures, Blueprints) to ensure performance across platforms • UI Tech Support: Collaborate closely with UI Designers and Developers to troubleshoot UI implementation issues and integrate assets efficiently • Documentation & Knowledge Sharing: Maintain documentation for shaders, materials, and UI integration best practices; share knowledge with team

UI Designer

Dec 2023 - Jun 2025 · 1 yr 7 mos

• UI Design for features and in-game events • Development of Shaders, Textures, and Motion Graphics for UI components • UMG Integration in Unreal Engine 5: creation of UMG widgets for components and new features • Design of UI Icons for Dead by Daylight chapters (Castlevania, Tomb Raider, Dungeons & Dragons) and in-game events

Game Credits

Logo Wildlife Studios

Wildlife Studios

São Paulo, Brazil

UI Designer

2 yrs

• UI Design for mobile games such as Sky Warriors and War Machines • Creating User flows, UX Wireframes, mockups, and prototyping • Handoff UI Designs for Game Engineers • Creating UI Visual directions • Supporting and creating the overall visual style, UI and UX guidelines • Collaborating with game designers, producers, developers, motion designers and social media managers

Logo B8one

B8one

São Paulo, Brazil

UI Designer

Jan 2021 - Jun 2021 · 6 mos

• Creating UI Visual directions • UI Deisgn for websites, e-commerces, dashboards and mobile apps • Create and maintain Style Guides and Design Systems • Creating User flows, UX Wireframes, mockups, and prototyping

Logo Insany Design

Insany Design

São Paulo, Brazil

UI Designer

Aug 2020 - Nov 2020 · 4 mos

• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites, e-commerces, dashboards and mobile apps

Logo Digitess

Digitess

São Paulo, Brazil

UI Designer

Dec 2019 to Jun 2020 · 7 mos

• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites • Developing websites with HTML, CSS, and Javascript

About

Ever since I was a teenager growing up in a small town in the countryside of São Paulo, I’ve been curious about how games were made. Games were always one of my favorite hobbies, and I wanted to create something like the games I loved, even though the technical side felt completely out of reach at the time.

My career started in graphic design, where I built a strong foundation in visual design, branding, digital products, and design systems. Over time, I moved closer to tech and specialized in UI Design, working on projects for companies such as Colgate and Google.

In 2021, I joined the game industry as a UI Designer at Wildlife Studios, contributing to mobile titles such as War Machines and Sky Warriors through UI design, prototyping, visual direction, user flows, and developer handoff.

Today, I’m a Technical UI Designer at Behaviour Interactive, working on Dead by Daylight. I specialize in bridging the gap between design and implementation, creating game UI using Unreal Engine 5, UMG, Blueprint, Shaders, Materials, Niagara, and Timeline animations.

My work focuses on building UI widgets, crafting visual effects for menus and HUD elements, optimizing assets across platforms, and supporting UI Designers and Developers throughout implementation. I’ve contributed to Chapters and Events for The Walking Dead, Five Nights at Freddy’s, Tokyo Ghoul, Castlevania, Tomb Raider, and many more.

Experience

Logo Behaviour Interactive

Behaviour Interactive

Montreal, QC, Canada

Technical UI Designer

May 2025 - Present

• UMG Integration in UE5: Creation and implementation of UMG widgets based on UI mockups, including Blueprint logic and animation triggers • UI Shaders & VFX: Creation of materials/shaders, and visual effects for menus, HUDs, and UI elements, using Timeline and Tween animations, textures, Niagara systems. • Optimization & Performance: Profiling and optimizing UI elements (materials, textures, Blueprints) to ensure performance across platforms • UI Tech Support: Collaborate closely with UI Designers and Developers to troubleshoot UI implementation issues and integrate assets efficiently • Documentation & Knowledge Sharing: Maintain documentation for shaders, materials, and UI integration best practices; share knowledge with team

UI Designer

Dec 2023 - Jun 2025 · 1 yr 7 mos

• UI Design for features and in-game events • Development of Shaders, Textures, and Motion Graphics for UI components • UMG Integration in Unreal Engine 5: creation of UMG widgets for components and new features • Design of UI Icons for Dead by Daylight chapters (Castlevania, Tomb Raider, Dungeons & Dragons) and in-game events

Game Credits

Logo Wildlife Studios

Wildlife Studios

São Paulo, Brazil

UI Designer

2 yrs

• UI Design for mobile games such as Sky Warriors and War Machines • Creating User flows, UX Wireframes, mockups, and prototyping • Handoff UI Designs for Game Engineers • Creating UI Visual directions • Supporting and creating the overall visual style, UI and UX guidelines • Collaborating with game designers, producers, developers, motion designers and social media managers

Logo B8one

B8one

São Paulo, Brazil

UI Designer

Jan 2021 - Jun 2021 · 6 mos

• Creating UI Visual directions • UI Deisgn for websites, e-commerces, dashboards and mobile apps • Create and maintain Style Guides and Design Systems • Creating User flows, UX Wireframes, mockups, and prototyping

Logo Insany Design

Insany Design

São Paulo, Brazil

UI Designer

Aug 2020 - Nov 2020 · 4 mos

• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites, e-commerces, dashboards and mobile apps

Logo Digitess

Digitess

São Paulo, Brazil

UI Designer

Dec 2019 to Jun 2020 · 7 mos

• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites • Developing websites with HTML, CSS, and Javascript

About

Ever since I was a teenager growing up in a small town in the countryside of São Paulo, I’ve been curious about how games were made. Games were always one of my favorite hobbies, and I wanted to create something like the games I loved, even though the technical side felt completely out of reach at the time.

My career started in graphic design, where I built a strong foundation in visual design, branding, digital products, and design systems. Over time, I moved closer to tech and specialized in UI Design, working on projects for companies such as Colgate and Google.

In 2021, I joined the game industry as a UI Designer at Wildlife Studios, contributing to mobile titles such as War Machines and Sky Warriors through UI design, prototyping, visual direction, user flows, and developer handoff.

Today, I’m a Technical UI Designer at Behaviour Interactive, working on Dead by Daylight. I specialize in bridging the gap between design and implementation, creating game UI using Unreal Engine 5, UMG, Blueprint, Shaders, Materials, Niagara, and Timeline animations.

My work focuses on building UI widgets, crafting visual effects for menus and HUD elements, optimizing assets across platforms, and supporting UI Designers and Developers throughout implementation. I’ve contributed to Chapters and Events for The Walking Dead, Five Nights at Freddy’s, Tokyo Ghoul, Castlevania, Tomb Raider, and many more.

Experience

Logo Behaviour Interactive

Behaviour Interactive

Montreal, QC, Canada

Technical UI Designer

May 2025 - Present

• UMG Integration in UE5: Creation and implementation of UMG widgets based on UI mockups, including Blueprint logic and animation triggers • UI Shaders & VFX: Creation of materials/shaders, and visual effects for menus, HUDs, and UI elements, using Timeline and Tween animations, textures, Niagara systems. • Optimization & Performance: Profiling and optimizing UI elements (materials, textures, Blueprints) to ensure performance across platforms • UI Tech Support: Collaborate closely with UI Designers and Developers to troubleshoot UI implementation issues and integrate assets efficiently • Documentation & Knowledge Sharing: Maintain documentation for shaders, materials, and UI integration best practices; share knowledge with team

UI Designer

Dec 2023 - Jun 2025 · 1 yr 7 mos

• UI Design for features and in-game events • Development of Shaders, Textures, and Motion Graphics for UI components • UMG Integration in Unreal Engine 5: creation of UMG widgets for components and new features • Design of UI Icons for Dead by Daylight chapters (Castlevania, Tomb Raider, Dungeons & Dragons) and in-game events

Game Credits

Logo Wildlife Studios

Wildlife Studios

São Paulo, Brazil

UI Designer

2 yrs

• UI Design for mobile games such as Sky Warriors and War Machines • Creating User flows, UX Wireframes, mockups, and prototyping • Handoff UI Designs for Game Engineers • Creating UI Visual directions • Supporting and creating the overall visual style, UI and UX guidelines • Collaborating with game designers, producers, developers, motion designers and social media managers

Logo B8one

B8one

São Paulo, Brazil

UI Designer

Jan 2021 - Jun 2021 · 6 mos

• Creating UI Visual directions • UI Deisgn for websites, e-commerces, dashboards and mobile apps • Create and maintain Style Guides and Design Systems • Creating User flows, UX Wireframes, mockups, and prototyping

Logo Insany Design

Insany Design

São Paulo, Brazil

UI Designer

Aug 2020 - Nov 2020 · 4 mos

• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites, e-commerces, dashboards and mobile apps

Logo Digitess

Digitess

São Paulo, Brazil

UI Designer

Dec 2019 to Jun 2020 · 7 mos

• Creating User flows, UX Wireframes, mockups, and prototyping • UI Deisgn for websites • Developing websites with HTML, CSS, and Javascript