Blood Materials

Tools:

Unreal Engine 5, UMG, Material Graph, Photoshop

Blood Reveal Material

This widget tracks the mouse position and sends it to the material, revealing an organic blood mask around the cursor. When the mouse is idle, the blood keeps moving subtly. When the cursor moves over the area, the mask reacts and starts connecting with nearby blood shapes, making the effect feel alive and fluid.

Blood Particles

It combines procedural masking, SDF-style shape control, UV panning, and animated distortion to generate the blood shapes in real time.

Blood Splash

A simple blood splash effect made with blood textures and a simple erosion shader.

Organic Sheen

A take on the usual UI sheen effect, but pushed into something more fleshy and organic. As it moves across the surface, it leaves behind a soft trail of veins that slowly dissolves, making the highlight feel alive instead of clean and polished.

Blood Materials

Tools:

Unreal Engine 5, UMG, Material Graph, Photoshop

Blood Reveal Material

This widget tracks the mouse position and sends it to the material, revealing an organic blood mask around the cursor. When the mouse is idle, the blood keeps moving subtly. When the cursor moves over the area, the mask reacts and starts connecting with nearby blood shapes, making the effect feel alive and fluid.

Blood Particles

It combines procedural masking, SDF-style shape control, UV panning, and animated distortion to generate the blood shapes in real time.

Blood Splash

A simple blood splash effect made with blood textures and a simple erosion shader.

Organic Sheen

A take on the usual UI sheen effect, but pushed into something more fleshy and organic. As it moves across the surface, it leaves behind a soft trail of veins that slowly dissolves, making the highlight feel alive instead of clean and polished.

Blood Materials

Tools:

Unreal Engine 5, UMG, Material Graph, Photoshop

Blood Reveal Material

This widget tracks the mouse position and sends it to the material, revealing an organic blood mask around the cursor. When the mouse is idle, the blood keeps moving subtly. When the cursor moves over the area, the mask reacts and starts connecting with nearby blood shapes, making the effect feel alive and fluid.

Blood Particles

It combines procedural masking, SDF-style shape control, UV panning, and animated distortion to generate the blood shapes in real time.

Blood Splash

A simple blood splash effect made with blood textures and a simple erosion shader.

Organic Sheen

A take on the usual UI sheen effect, but pushed into something more fleshy and organic. As it moves across the surface, it leaves behind a soft trail of veins that slowly dissolves, making the highlight feel alive instead of clean and polished.