Sky Warriors

Worked:

2021

2021 - 2023

Tools:

Unity, Figma, Photoshop

I worked on Sky Warriors, contributing to the game’s UI design across multiple features and visual systems. My work included designing icons, interface elements, and supporting UI assets for gameplay, progression, and live feature updates.

My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for engineering handoff. I also helped maintain consistency across the game’s UI style, ensuring that icons and interface elements were readable, functional, and aligned with the overall visual direction of the project.

Sky Warriors

Worked:

2021

Tools:

Unity, Figma, Photoshop

I worked on Sky Warriors, contributing to the game’s UI design across multiple features and visual systems. My work included designing icons, interface elements, and supporting UI assets for gameplay, progression, and live feature updates.

My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for engineering handoff. I also helped maintain consistency across the game’s UI style, ensuring that icons and interface elements were readable, functional, and aligned with the overall visual direction of the project.

Sky Warriors

Worked:

2021

Tools:

Unity, Figma, Photoshop

I worked on Sky Warriors, contributing to the game’s UI design across multiple features and visual systems. My work included designing icons, interface elements, and supporting UI assets for gameplay, progression, and live feature updates.

My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for engineering handoff. I also helped maintain consistency across the game’s UI style, ensuring that icons and interface elements were readable, functional, and aligned with the overall visual direction of the project.