Sky Warriors
Worked:
2021
2021 - 2023
Tools:
Unity, Figma, Photoshop
I worked on Sky Warriors, contributing to the game’s UI design across multiple features and visual systems. My work included designing icons, interface elements, and supporting UI assets for gameplay, progression, and live feature updates.
My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for engineering handoff. I also helped maintain consistency across the game’s UI style, ensuring that icons and interface elements were readable, functional, and aligned with the overall visual direction of the project.

















Giovanni Chequi
Tech UI Designer
@Dead by Daylight
Working with UI Design since 2019
and building games for the past 5+ years
Sky Warriors
Worked:
2021
Tools:
Unity, Figma, Photoshop
I worked on Sky Warriors, contributing to the game’s UI design across multiple features and visual systems. My work included designing icons, interface elements, and supporting UI assets for gameplay, progression, and live feature updates.
My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for engineering handoff. I also helped maintain consistency across the game’s UI style, ensuring that icons and interface elements were readable, functional, and aligned with the overall visual direction of the project.
















Sky Warriors
Worked:
2021
Tools:
Unity, Figma, Photoshop
I worked on Sky Warriors, contributing to the game’s UI design across multiple features and visual systems. My work included designing icons, interface elements, and supporting UI assets for gameplay, progression, and live feature updates.
My role involved creating user flows, UX wireframes, mockups, prototypes, and final UI designs for engineering handoff. I also helped maintain consistency across the game’s UI style, ensuring that icons and interface elements were readable, functional, and aligned with the overall visual direction of the project.

















